

There’s also rubber-band AI, and while I could write an essay on how much I hate this method of adaptive difficulty, this isn’t the place. It can take a few attempts to clear a mission, as mistakes happen. There are bumps that, if you hit them too fast, will send you off course, or curves that if you take too loosely will knock you over. It starts becoming a game of precision driving and track memorization.

Tracks start getting pretty complicated in the later game, and while you can change the AI difficulty, that’s not going to help you on the time trials. I’m pretty sure the Hot Wheels target market is split between kids and adult collectors these days, anyway. If you can’t stretch to the £24.99 asking price – and let’s be honest, that’s a fair old put down of cash – some of the packs are available for £1.69 each – AcceleRacers Power Rage, Booster Slam Module, TMNT Michelangelo, Street Fighter Chun-Li and Outer Space.Don’t think the game is going to be easy because it’s based on a line of toys.

To conclude things, Pass Vol 2 also adds in the Outer Space, Skaters and Haunted customisation packs, with additional Track Builder Modules coming in the form of the Booster Slam, Gorilla Garage and Shark Jaws. There there’s the Monster Trucks Expansion too – an additional environment, five new cars, a customisation pack and Track Builder module are all included there.

There are the nine new vehicles for one, with these covering TMNT Michelangelo, AcceleRacers Power Rage, Street Fighter Chun-Li, Street Fighter Vega, Corvette Stingray Convertible 2014, McLaren Senna, Street Fighter Ryu, TMNT Raphael and AcceleRacers Hollowback. Priced at £24.99, the Hot Wheels Pass Vol 2 is certainly not cheap, but it does include a fair old bit of content.
